![]() It's very hard to create a Best-in-Slot list of items on Ascension, as the progression is pretty fast and missing an item in one place, means we'll have to supplement the missing stats somewhere else, and it leads to a mess. And we're already gaining a lot of Haste from Eradication and Backdraft. Haste Rating is a hard one to math out, but essentially we want to get "GCD Capped" which means that by the time we've finished a cast, it lines up exactly with when we're able to cast another one. Aside from these stats, we're also getting an extra 10% from Pure Shadow, in addition to 30% from Molten Core. Assuming that we have 500 Spirit un-buffed, we'd get an extra 30% Spirit from Spirit Tap, which would put us at 650 Spirit, where that Spirit then converts to 260 Crit Rating (18.57%). Hit Cap for casters is 17%, so we always aim to hit this, no matter what our other stats are.Ĭrit Chance we want to aim to get about 25%, as we're getting the rest almost for free, using Spirit Stacking we're essentially converting 40% of our Spirit, into Crit Rating. (Stat Priority: Spell Power > Spirit = Crit Chance > Haste) Ideally, you'll want the following stats, however, always prioritize getting Hit Capped, remember that Hit Rating is different from Melee to Casters. If you're using a Staff, avoid Celestial Focus. Fel Armor - Provides passive Spell Hit Rating from Spiritįile:Pure Shadow.png File:Mindburn.png File:Dusk Till Dawn.png File:Pendulum.png.Molten Armor - Provides passive Critical Strike Rating from Spirit.Shadowform - increases your Shadow Damage by 10% permanently.Shadowfury - This is your primary Multi-Target Ability, with Pure Shadow at 10 Stacks, it will send a massive Shadow Crash into the enemies at the targeted location.Shadowburn - Combined with Dusk Till Dawn, this will hit 5 Targets and apply Corruption to all of them if you have 5 stacks of Dusk Till Dawn.Mind Blast - Used to trigger Backdraft and Shadow Weaving. ![]()
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